Qt源码阅读(四) 事件循环
事件系统
文章为本人理解,如有理解不到位之处,烦请各位指正。
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Qt的事件循环,应该是所有Qter都避不开的一个点,所以,这篇博客,咱们来了解源码中一些关于Qt中事件循环的部分。
先抛出几个疑问,根据源代码,下面一一进行解析。
什么是事件循环?
对于Qt事件循环个人理解是,事件循环是一个队列去循环处理事件。当队列中有事件时,则去处理事件,如果没有事件时,则会阻塞等待。
事件是如何产生的?
事件的产生可以分为两种:
- 程序外部产生
 - 程序内部产生
 
程序外部所产生的事件主要是指系统产生的事件,比如说鼠标按下(MouseButtonPress)、按键按下(KeyPress)等,Qt捕捉系统的事件,然后将系统事件封装成自己的QEvent类,再将事件发送出去。
程序内部产生的事件主要指我们在代码里,手动创建一个事件,然后将事件通过sendEvent/postEvent,来发送到事件循环中。而sendEvent和postEvent区别又在于一个是阻塞的(sendEvent)一个是非阻塞的(postEvent)。
我们结合源码分析,看一下sendEvent和postEvent分别干了什么导致一个是阻塞的一个是非阻塞的。
sendEvent
完整源码如下:
bool QCoreApplication::sendEvent(QObject *receiver, QEvent *event)
{
	// sendEvent是阻塞调用
    Q_TRACE(QCoreApplication_sendEvent, receiver, event, event->type());
    if (event)
        event->spont = false;
    return notifyInternal2(receiver, event);
}
可以看到,sendEvent是调用了notifyInternal2这个函数
bool QCoreApplication::notifyInternal2(QObject *receiver, QEvent *event)
{
	...
    // Qt enforces the rule that events can only be sent to objects in
    // the current thread, so receiver->d_func()->threadData is
    // equivalent to QThreadData::current(), just without the function
    // call overhead.
    // 事件只能在同一个线程被send
    QObjectPrivate *d = receiver->d_func();
    QThreadData *threadData = d->threadData;
    QScopedScopeLevelCounter scopeLevelCounter(threadData);
    if (!selfRequired)
        return doNotify(receiver, event);
    return self->notify(receiver, event);
}
进一步跟踪到其doNotify函数
static bool doNotify(QObject *receiver, QEvent *event)
{
    if (receiver == nullptr) {                        // serious error
        qWarning("QCoreApplication::notify: Unexpected null receiver");
        return true;
    }
#ifndef QT_NO_DEBUG
	// 检查接受线程与当前是否同线程
    QCoreApplicationPrivate::checkReceiverThread(receiver);
#endif
	// QWidget类必须用QApplication
    return receiver->isWidgetType() ? false : QCoreApplicationPrivate::notify_helper(receiver, event);
}
再到QCoreApplicationPrivate::notify_helper
bool QCoreApplicationPrivate::notify_helper(QObject *receiver, QEvent * event)
{
    // Note: when adjusting the tracepoints in here
    // consider adjusting QApplicationPrivate::notify_helper too.
    Q_TRACE(QCoreApplication_notify_entry, receiver, event, event->type());
    bool consumed = false;
    bool filtered = false;
    Q_TRACE_EXIT(QCoreApplication_notify_exit, consumed, filtered);
    // send to all application event filters (only does anything in the main thread)
    if (QCoreApplication::self
        && receiver->d_func()->threadData.loadRelaxed()->thread.loadAcquire() == mainThread()
        && QCoreApplication::self->d_func()->sendThroughApplicationEventFilters(receiver, event)) {
        filtered = true;
        return filtered;
    }
    // send to all receiver event filters
    if (sendThroughObjectEventFilters(receiver, event)) {
        filtered = true;
        return filtered;
    }
    // deliver the event
    // 直接调用对象的event函数,所以是阻塞的
    consumed = receiver->event(event);
    return consumed;
}
然后我们可以看到主要有几个流程:
- 
判断QCoreApplication有没有安装事件过滤器,有就把信号发送到事件过滤器里,由事件过滤器对事件进行处理。
// send to all application event filters (only does anything in the main thread) if (QCoreApplication::self && receiver->d_func()->threadData.loadRelaxed()->thread.loadAcquire() == mainThread() && QCoreApplication::self->d_func()->sendThroughApplicationEventFilters(receiver, event)) { filtered = true; return filtered; } - 
判断事件接受对象,有没有安装事件过滤器,有就将信号发送到事件过滤器。
// send to all receiver event filters if (sendThroughObjectEventFilters(receiver, event)) { filtered = true; return filtered; }具体遍历事件接受对象所安装的事件过滤器的代码如下:
bool QCoreApplicationPrivate::sendThroughObjectEventFilters(QObject *receiver, QEvent *event) { if (receiver != QCoreApplication::instance() && receiver->d_func()->extraData) { for (int i = 0; i < receiver->d_func()->extraData->eventFilters.size(); ++i) { QObject *obj = receiver->d_func()->extraData->eventFilters.at(i); if (!obj) continue; if (obj->d_func()->threadData != receiver->d_func()->threadData) { qWarning("QCoreApplication: Object event filter cannot be in a different thread."); continue; } if (obj->eventFilter(receiver, event)) return true; } } return false; }我们可以看到,只要事件被一个事件过滤器所成功处理,那么后续的事件过滤器就不会被响应。同时,参看Qt帮助手册中有提及到:
If multiple event filters are installed on a single object, the filter that was installed last is activated first.
后插入的事件过滤器会被优先响应。 具体安装事件过滤器,我们在后面进行分析。
 - 
直接调用事件接受对象的
event函数进行处理。因为是直接调用的对象的event,所以说,sendEvent函数会阻塞等待。// deliver the event // 直接调用对象的event函数,所以是阻塞的 consumed = receiver->event(event); return consumed 
postEvent
完整代码如下:
void QCoreApplication::postEvent(QObject *receiver, QEvent *event, int priority)
{
    Q_TRACE_SCOPE(QCoreApplication_postEvent, receiver, event, event->type());
	// 事件的接收者不能为空
    if (receiver == nullptr) {
        qWarning("QCoreApplication::postEvent: Unexpected null receiver");
        delete event;
        return;
    }
	// 对事件接受对象所在线程的事件处理列表上锁
    auto locker = QCoreApplicationPrivate::lockThreadPostEventList(receiver);
    if (!locker.threadData) {
        // posting during destruction? just delete the event to prevent a leak
        delete event;
        return;
    }
    QThreadData *data = locker.threadData;
    // if this is one of the compressible events, do compression
    // 将重复的事件,进行压缩
    if (receiver->d_func()->postedEvents
        && self && self->compressEvent(event, receiver, &data->postEventList)) {
        Q_TRACE(QCoreApplication_postEvent_event_compressed, receiver, event);
        return;
    }
    if (event->type() == QEvent::DeferredDelete)
        receiver->d_ptr->deleteLaterCalled = true;
    if (event->type() == QEvent::DeferredDelete && data == QThreadData::current()) {
        // remember the current running eventloop for DeferredDelete
        // events posted in the receiver's thread.
        // Events sent by non-Qt event handlers (such as glib) may not
        // have the scopeLevel set correctly. The scope level makes sure that
        // code like this:
        //     foo->deleteLater();
        //     qApp->processEvents(); // without passing QEvent::DeferredDelete
        // will not cause "foo" to be deleted before returning to the event loop.
        // If the scope level is 0 while loopLevel != 0, we are called from a
        // non-conformant code path, and our best guess is that the scope level
        // should be 1. (Loop level 0 is special: it means that no event loops
        // are running.)
        int loopLevel = data->loopLevel;
        int scopeLevel = data->scopeLevel;
        if (scopeLevel == 0 && loopLevel != 0)
            scopeLevel = 1;
        static_cast<QDeferredDeleteEvent *>(event)->level = loopLevel + scopeLevel;
    }
    // delete the event on exceptions to protect against memory leaks till the event is
    // properly owned in the postEventList
    QScopedPointer<QEvent> eventDeleter(event);
    Q_TRACE(QCoreApplication_postEvent_event_posted, receiver, event, event->type());
    data->postEventList.addEvent(QPostEvent(receiver, event, priority));
    eventDeleter.take();
    event->posted = true;
    ++receiver->d_func()->postedEvents;
    data->canWait = false;
    locker.unlock();
    QAbstractEventDispatcher* dispatcher = data->eventDispatcher.loadAcquire();
    if (dispatcher)
        dispatcher->wakeUp();
}
- 
判断事件接收对象是否为空
// 事件的接收者不能为空 if (receiver == nullptr) { qWarning("QCoreApplication::postEvent: Unexpected null receiver"); delete event; return; } - 
将事件接收对象所在线程的post事件列表上锁,如果已经被锁了,就把事件删除掉,并返回,防止泄露。
// 对事件接受对象所在线程的事件处理列表上锁 auto locker = QCoreApplicationPrivate::lockThreadPostEventList(receiver); if (!locker.threadData) { // posting during destruction? just delete the event to prevent a leak delete event; return; } - 
将一些可以压缩的事件进行压缩,及多个事件压缩成只推送最后的一个事件。Qt界面的
update就是这个操作,为了防止多次刷新导致卡顿,短时间内多次的调用update可能只会刷新一次// if this is one of the compressible events, do compression // 将重复的事件,进行压缩 if (receiver->d_func()->postedEvents && self && self->compressEvent(event, receiver, &data->postEventList)) { Q_TRACE(QCoreApplication_postEvent_event_compressed, receiver, event); return; } - 
将事件插入接收对象所在线程的post事件列表中,并唤醒线程的事件调度器,来进行事件的处理。所以
postEvent是非阻塞的,因为其只是把事件插入了线程的事件列表,唤醒事件调度器之后便返回。// delete the event on exceptions to protect against memory leaks till the event is // properly owned in the postEventList QScopedPointer<QEvent> eventDeleter(event); Q_TRACE(QCoreApplication_postEvent_event_posted, receiver, event, event->type()); data->postEventList.addEvent(QPostEvent(receiver, event, priority)); eventDeleter.take(); event->posted = true; ++receiver->d_func()->postedEvents; data->canWait = false; locker.unlock(); QAbstractEventDispatcher* dispatcher = data->eventDispatcher.loadAcquire(); if (dispatcher) dispatcher->wakeUp(); 
事件是如何处理的?
在Qt中,事件的接收者都是QObject,而QObject中事件处理是调用event函数。如果当时对象不处理某个事件,就会将其转发到父类的event进行处理。
而事件的处理,主要分为三个部分:
- 先是由事件循环遍历事件
 - 然后判断事件接受对象有没有安装事件过滤器(
installEventFilter),有安装的话,就把事件丢给事件过滤器(eventFilter)进行处理。 - 如果没有安装事件过滤器或者事件过滤器对该事件不进行处理的话,那么,事件将会进一步转发到
event函数里进行处理。 
所以,在这一章节,我们同样一步一步的分析这三个点。
事件循环是怎么遍历的?
int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    MainWindow w;
    w.show();
    return a.exec();
}
上面是一个经典的QtGUI程序的main函数,调用a.exec()
int QCoreApplication::exec()
{
    ...
    
    threadData->quitNow = false;
    QEventLoop eventLoop;
    self->d_func()->in_exec = true;
    self->d_func()->aboutToQuitEmitted = false;
    int returnCode = eventLoop.exec();
    
    ...
}
而看QApplication::exec的源码,实际上就是开启了一个事件循环(QEventLoop)。同样,我们去看QEventLoop::exec的源码,进一步看处理事件的步骤是什么。
int QEventLoop::exec(ProcessEventsFlags flags)
{
    ...
    while (!d->exit.loadAcquire())
        processEvents(flags | WaitForMoreEvents | EventLoopExec);
    ref.exceptionCaught = false;
    return d->returnCode.loadRelaxed();
}
上面可以看到,QEvenLoop::exec里,是一个while循环,循环的去调用processEvent,而且设置了WaitForMoreEvents就是说,如果没有事件,就阻塞等待。
void QCoreApplication::processEvents(QEventLoop::ProcessEventsFlags flags, int ms)
{
    // ### Qt 6: consider splitting this method into a public and a private
    //           one, so that a user-invoked processEvents can be detected
    //           and handled properly.
    QThreadData *data = QThreadData::current();
    if (!data->hasEventDispatcher())
        return;
    QElapsedTimer start;
    start.start();
    while (data->eventDispatcher.loadRelaxed()->processEvents(flags & ~QEventLoop::WaitForMoreEvents)) {
        if (start.elapsed() > ms)
            break;
    }
}
阅读processEvent,其调用了线程的事件调度器QAbstrctEventDispatcher,而这个类是一个抽象基类,根据不同的平台,有不同的实现,我们以windows下(QEventDispatcherWin32)的为例,接着分析事件处理的流程。
bool QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags flags)
{
    Q_D(QEventDispatcherWin32);
	...
    // To prevent livelocks, send posted events once per iteration.
    // QCoreApplication::sendPostedEvents() takes care about recursions.
    sendPostedEvents();
    ...
}
void QEventDispatcherWin32::sendPostedEvents()
{
    Q_D(QEventDispatcherWin32);
    if (d->sendPostedEventsTimerId != 0)
        KillTimer(d->internalHwnd, d->sendPostedEventsTimerId);
    d->sendPostedEventsTimerId = 0;
    // Allow posting WM_QT_SENDPOSTEDEVENTS message.
    d->wakeUps.storeRelaxed(0);
    QCoreApplicationPrivate::sendPostedEvents(0, 0, d->threadData.loadRelaxed());
}
可以看到,事件调度器最终还是调用了QCoreApplication的sendPostEvents
void QCoreApplicationPrivate::sendPostedEvents(QObject *receiver, int event_type,
                                               QThreadData *data)
{
    if (event_type == -1) {
        // we were called by an obsolete event dispatcher.
        event_type = 0;
    }
    if (receiver && receiver->d_func()->threadData != data) {
        qWarning("QCoreApplication::sendPostedEvents: Cannot send "
                 "posted events for objects in another thread");
        return;
    }
    ...
    // Exception-safe cleaning up without the need for a try/catch block
    struct CleanUp {
        QObject *receiver;
        int event_type;
        QThreadData *data;
        bool exceptionCaught;
        inline CleanUp(QObject *receiver, int event_type, QThreadData *data) :
            receiver(receiver), event_type(event_type), data(data), exceptionCaught(true)
        {}
        inline ~CleanUp()
        {
            if (exceptionCaught) {
                // since we were interrupted, we need another pass to make sure we clean everything up
                data->canWait = false;
            }
            --data->postEventList.recursion;
            if (!data->postEventList.recursion && !data->canWait && data->hasEventDispatcher())
                data->eventDispatcher.loadRelaxed()->wakeUp();
            // clear the global list, i.e. remove everything that was
            // delivered.
            if (!event_type && !receiver && data->postEventList.startOffset >= 0) {
                const QPostEventList::iterator it = data->postEventList.begin();
                data->postEventList.erase(it, it + data->postEventList.startOffset);
                data->postEventList.insertionOffset -= data->postEventList.startOffset;
                Q_ASSERT(data->postEventList.insertionOffset >= 0);
                data->postEventList.startOffset = 0;
            }
        }
    };
    CleanUp cleanup(receiver, event_type, data);
    while (i < data->postEventList.size()) {
       ...
        // first, we diddle the event so that we can deliver
        // it, and that no one will try to touch it later.
        pe.event->posted = false;
        QEvent *e = pe.event;
        QObject * r = pe.receiver;
        --r->d_func()->postedEvents;
        Q_ASSERT(r->d_func()->postedEvents >= 0);
        // next, update the data structure so that we're ready
        // for the next event.
        const_cast<QPostEvent &>(pe).event = nullptr;
        locker.unlock();
        const auto relocker = qScopeGuard([&locker] { locker.lock(); });
        QScopedPointer<QEvent> event_deleter(e); // will delete the event (with the mutex unlocked)
        // after all that work, it's time to deliver the event.
        QCoreApplication::sendEvent(r, e);
        // careful when adding anything below this point - the
        // sendEvent() call might invalidate any invariants this
        // function depends on.
    }
    cleanup.exceptionCaught = false;
}
我们一个一个的分块分析:
- 
判断是否在一个线程
if (receiver && receiver->d_func()->threadData != data) { qWarning("QCoreApplication::sendPostedEvents: Cannot send " "posted events for objects in another thread"); return; } - 
一个有意思的异常安全的处理,不需要try/catch块
// Exception-safe cleaning up without the need for a try/catch block struct CleanUp { QObject *receiver; int event_type; QThreadData *data; bool exceptionCaught; inline CleanUp(QObject *receiver, int event_type, QThreadData *data) : receiver(receiver), event_type(event_type), data(data), exceptionCaught(true) {} inline ~CleanUp() { if (exceptionCaught) { // since we were interrupted, we need another pass to make sure we clean everything up data->canWait = false; } --data->postEventList.recursion; if (!data->postEventList.recursion && !data->canWait && data->hasEventDispatcher()) data->eventDispatcher.loadRelaxed()->wakeUp(); // clear the global list, i.e. remove everything that was // delivered. if (!event_type && !receiver && data->postEventList.startOffset >= 0) { const QPostEventList::iterator it = data->postEventList.begin(); data->postEventList.erase(it, it + data->postEventList.startOffset); data->postEventList.insertionOffset -= data->postEventList.startOffset; Q_ASSERT(data->postEventList.insertionOffset >= 0); data->postEventList.startOffset = 0; } } }; CleanUp cleanup(receiver, event_type, data); 
定义了一个结构体CleanUp,结构体的析构函数(~CleanUp)保存了函数退出时需要执行的清理操作。然后在栈上创建了一个结构体对象,遍历事件列表时,异常退出,那么就会调用自动调用~CleanUp的析构函数。
- 
将事件发送出去(
sendEvent)while (i < data->postEventList.size()) { ... // first, we diddle the event so that we can deliver // it, and that no one will try to touch it later. pe.event->posted = false; QEvent *e = pe.event; QObject * r = pe.receiver; --r->d_func()->postedEvents; Q_ASSERT(r->d_func()->postedEvents >= 0); // next, update the data structure so that we're ready // for the next event. const_cast<QPostEvent &>(pe).event = nullptr; locker.unlock(); const auto relocker = qScopeGuard([&locker] { locker.lock(); }); QScopedPointer<QEvent> event_deleter(e); // will delete the event (with the mutex unlocked) // after all that work, it's time to deliver the event. QCoreApplication::sendEvent(r, e); // careful when adding anything below this point - the // sendEvent() call might invalidate any invariants this // function depends on. } 
可以看到,核心还是调用sendEvent将事件发送出去,而前面我们对sendEvent的源码分析我们可以看到,事件先是经过事件过滤器,再经过对象的event函数,来进行事件的处理。所以就引出我们的下一个话题:事件过滤器
事件过滤器
在实际应用中,我们经常要将某一个窗口部件的某个事件如鼠标滑轮滚动拦截,然后执行我们自己想要的操作。这个时候,我们就可以用到事件过滤器(EventFilter**) **
首先,我们需要自己编写一个eventFilter函数,
bool Class::eventFilter(QObject* watcher, QEvent* event)
{
	//以过滤鼠标滚轮事件为例
    if (object == m_watcherObject && event->type() == QEvent::Wheel) {
    	// do something
        return true;       
    }
    QWidget::eventFilter(watcher, event);
}
然后,我们需要为要拦截的某个窗口部件,安装事件过滤器
void Class::initUI() 
{
	QWidget* m_watcherObject = new QWidget(this);
    // 为对象安装一个事件过滤器
	m_watcherObject->installEventFilterr(this);
}
initUI();
那么一个对象安装的多个事件过滤器,会以什么样的顺序触发呢?我们在前面的讲过,后安装的事件过滤器会先触发,这一点,我们可以在源码里得到佐证:
void QObject::installEventFilter(QObject *obj)
{
    Q_D(QObject);
    if (!obj)
        return;
    if (d->threadData != obj->d_func()->threadData) {
        qWarning("QObject::installEventFilter(): Cannot filter events for objects in a different thread.");
        return;
    }
    if (!d->extraData)
        d->extraData = new QObjectPrivate::ExtraData;
    // clean up unused items in the list
    d->extraData->eventFilters.removeAll((QObject*)nullptr);
    d->extraData->eventFilters.removeAll(obj);
    d->extraData->eventFilters.prepend(obj);
}
可以清楚的看到,事件过滤器,是以prepend的形式被添加进事件过滤器列表的。
那么,当有鼠标滚轮事件触发的时候,我们可以看到sendEvent会优先走到事件过滤器里,如果eventFilter返回一个true,那么事件就不会被继续派发,否则,将会将事件发送到其他的事件过滤器里进行处理,如果其他的事件过滤器均对该事件不进行处理,那么事件将会继续往下派发,走到事件的处理函数event
event
接下来,就到了事件处理的最后一站,event函数,这个函数比较简单,我们可以自己重写这个函数,对事件进行自定义的处理。
bool Class::event(QEvent *e)
{
    switch (e->type()) {
    case QEvent::Whell:
        // do something
        return true;
    default:
        if (e->type() >= QEvent::User) {
            customEvent(e);
            break;
        }
        return false;
    }
    return true;
}
夹带私货时间
- 之前有说到
processEvent,添加一个小经验。当我们有时候不得不在主线程循环执行很耗时的操作的时候,这个时候,界面就会刷新不过来,就会导致界面卡顿,影响使用。但是,我们可以在这个循环里,手动调用qApp->processEvent(),这样就可以手动调用处理掉所有的事件,就可以解决卡顿的问题。