项目代码可以从Github下载:https://github.com/zhenl/ZL.Shudu 。代码随项目进度更新。
我们已经创建了可以运行数独游戏的基本界面,现在为游戏增加一些功能,首先是计时功能,数独作为一种智力游戏,完成时间是重要的指标。还有就是回退功能,在很多情况下,游戏过程中需要试错,如果进入死局,需要能够回到上几步,再试一个新的路径,如果没有这个功能,只能重新开始,降低游戏的吸引力。
计时功能的实现比较简单,只要在开始和完成时记录时间,计算出时间差并显示就可以了。回退功能可以使用堆栈完成,将每一操作步骤放入堆栈,从堆栈中弹出一条记录,就是回退的一步。
首先增加两个变量,记录开始时间和回退过程:
private DateTime dtBegin; private Stack<string> steps = new Stack<string>();然后,在开始游戏的时候,记录开始时间,并将堆栈清零:
steps.Clear(); dtBegin = DateTime.Now; this.lbFinish.IsVisible = false; this.lbTime.IsVisible = false; this.lbMessage.IsVisible = false;在输入数字后,记录下输入的位置和值,存入堆栈:
if (!checkval(x, y, num)) { return; } steps.Push(x + "," + y + "," + num); currentButton.Text = currentNumBtn.Text;增加响应回退的事件:
private void btn_Reset_Clicked(object sender, EventArgs e) { if (steps.Count > 0) { var laststep = steps.Pop(); var arr = laststep.Split(",".ToCharArray(), StringSplitOptions.RemoveEmptyEntries); int x = int.Parse(arr[0]), y = int.Parse(arr[1]), num = int.Parse(arr[2]); buttons[x, y].Text = ""; } }在完成的时候,显示耗时时间:
if (IsFinish()) { lbFinish.IsVisible = true; lbTime.IsVisible = true; rowResult.Height = 40; var diff = (DateTime.Now.Ticks - dtBegin.Ticks) / 10000 / 1000 / 60; lbTime.Text = diff + "分钟"; }还需要增加新游戏的功能,目前只有一个游戏,再多增加一些,现在只简单实现这个功能,将一些游戏保存在数组中,开始游戏时随机抽取一个。代码如下:
private static int[,,] chesses = { { {5,3,0,0,7,0,0,0,0}, {6,0,0,1,9,5,0,0,0}, {0,9,8,0,0,0,0,6,0}, {8,0,0,0,6,0,0,0,3}, {4,0,0,8,0,3,0,0,1}, {7,0,0,0,2,0,0,0,6}, {0,6,0,0,0,0,2,8,0}, {0,0,0,4,1,9,0,0,5}, {0,0,0,0,8,0,0,7,9} }, { {3,0,2,4,0,7,9,0,1}, {0,0,7,1,3,8,5,0,0}, {6,0,0,0,0,0,0,0,4}, {0,0,0,0,4,0,0,0,0}, {0,9,4,0,0,0,1,5,0}, {0,0,0,0,9,0,0,0,0}, {4,0,0,0,0,0,0,0,5}, {0,0,8,9,1,5,6,0,0}, {5,0,9,6,0,4,7,0,2} },{ {0,8,0,9,0,7,0,1,0}, {9,0,0,3,8,6,0,0,5}, {0,0,2,0,4,0,6,0,0}, {5,9,0,0,0,0,0,2,6}, {0,2,3,0,0,0,7,9,0}, {7,4,0,0,0,0,0,5,1}, {0,0,9,0,7,0,5,0,0}, {4,0,0,8,5,9,0,0,2}, {0,5,0,4,0,2,0,3,0} },{ {4,0,8,0,0,0,0,0,5}, {0,0,9,0,0,4,0,7,0}, {3,1,0,2,0,0,8,0,0}, {0,0,5,7,0,0,0,8,0}, {0,0,0,0,9,0,0,0,0}, {0,2,0,0,0,3,5,0,0}, {0,0,2,0,0,9,0,1,4}, {0,3,0,6,0,0,9,0,0}, {1,0,0,0,0,0,7,0,6} },{ {0,3,5,0,0,7,0,6,0}, {8,0,6,0,1,0,0,0,7}, {0,0,0,0,9,6,0,1,5}, {4,0,1,8,0,3,0,0,0}, {0,2,3,0,0,0,6,4,0}, {0,0,0,6,0,2,3,0,1}, {3,8,0,7,2,0,0,0,0}, {6,0,0,0,3,0,7,0,9}, {0,7,0,9,0,0,4,8,0} },{ {0,0,0,7,0,4,0,0,0}, {0,0,0,8,0,5,0,0,0}, {5,8,0,0,0,0,0,4,7}, {7,6,0,0,0,0,0,3,9}, {9,2,0,6,1,3,0,7,8}, {8,5,0,0,0,0,0,2,1}, {1,7,0,0,0,0,0,9,3}, {0,0,0,3,0,6,0,0,0}, {0,0,0,1,0,7,0,0,0} },{ {0,7,0,0,9,0,2,0,0}, {0,0,0,0,0,7,0,0,5}, {2,0,4,3,5,0,7,0,0}, {0,5,0,0,4,0,9,0,0}, {9,0,3,5,0,1,4,0,8}, {0,0,7,0,6,0,0,1,0}, {0,0,8,0,1,9,3,0,2}, {7,0,0,2,0,0,0,0,0}, {0,0,2,0,3,0,0,9,0} },{ {3,0,2,4,0,7,9,0,1}, {0,0,7,1,3,8,5,0,0}, {6,0,0,0,0,0,0,0,4}, {0,0,0,0,4,0,0,0,0}, {0,9,4,0,0,0,1,5,0}, {0,0,0,0,9,0,0,0,0}, {4,0,0,0,0,0,0,0,5}, {0,0,8,9,1,5,6,0,0}, {5,0,9,6,0,4,7,0,2} } };修改生成新游戏的函数:
private void SetNewGame() { int k; var lst = chesses; var leng = lst.GetLength(0); if (ra == null) { ra = new Random(); } k = ra.Next(0, leng); var mychess = new int[9, 9]; for (var i = 0; i < 9; i++) for (var j = 0; j < 9; j++) { mychess[i, j] = chesses[k, i, j]; } SetGame(mychess); }好了,到这里游戏基本上已经初步完成了,项目代码可以从Github下载:https://github.com/zhenl/ZL.Shudu 。代码随项目进度更新。
现在可以在手机上启动一个新的游戏试试了,当你玩了一会儿,忽然有个电话进来,接完电话,再回到游戏,What?原来的进度都丢了!下一步我们需要在本地保存当前的进度。
本文来自博客园,作者:寻找无名的特质,转载请注明原文链接:https://www.cnblogs.com/zhenl/p/15833960.html