网络通讯之Socket-Tcp(二)

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张三
张三 2022-07-09 16:01:36
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网络通讯之Socket-Tcp(二)

网络通讯之Socket-Tcp  分成2部分讲解:

网络通讯之Socket-Tcp(一):

1.如何理解Socket

2.Socket通信重要函数

3.Socket Tcp 调用的基本流程图

4.简单Socket实例

 

网络通讯之Socket-Tcp(二):

1.完善Socket实例【黏包拆包 收发数据】

2.优化Socket

3.Socket网络安全

 

黏包 拆包需要明白的概念:

客户端给服务器发(协议)消息,tcp是字节流的传输方式,所以我们给服务器发的消息 都需要转化为byte[]数组(包体或消息体)。

为了能够区分一个完整的消息,给服务器发数据包的时候,我们会把 消息体的长度(简称包头) 也写入内存流,这样我们就可以根据 包头的大小 来确定 从内存流中读取多少大小的消息体

给服务器发的是这样的 数据包。

网络安全(通信安全):大家可行根据项目需求是否需要。

对消息体进行 压缩、异或加密、 crc校验、保证消息不被破解 更改。封装数据包之后形成 新数据包 。

经过封装之后 ,给服务器发的是 新数据包。

Socket优化(通信优化):代码没实现,大家可自行实现

长时间的频繁收发包,导致手机网卡发热,为了防止这种现象,策略是 小包合大包,分帧处理。

 

实例上图:

客户端给服务器发送一个 赵不灰,服务器给客户端 回一个赵老三的消息。

按 A键 连接服务器,按 S键 发送消息给服务器。

 

 

 先看服务器代码:

 主Program.cs

 1 using System; 2 using System.Net; 3 using System.Net.Sockets; 4 using System.Threading; 5  6 namespace ZhaoBuHui.GateWayServer 7 { 8     public sealed class ServerConfig 9     {10         public static string ip = "192.168.124.2";11         public static int point = 8082;12     }13 14     class Program15     {16         private static Socket m_ListenSocket;17         static void Main(string[] args)18         {19             Console.WriteLine("Hello World!");20             StartListen();21         }22         public static void StartListen()23         {24             m_ListenSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);25             m_ListenSocket.Bind(new IPEndPoint(IPAddress.Parse(ServerConfig.ip), ServerConfig.point));26             m_ListenSocket.Listen(100);27             Console.WriteLine("启动监听{0}成功", m_ListenSocket.LocalEndPoint.ToString());28             Thread thread = new Thread(ListenClientConnect);29             thread.Start();30         }31         /// <summary>32         /// 监听客户端链接33         /// </summary>34         /// <param name="obj"></param>35         private static void ListenClientConnect(object obj)36         {37             while (true)38             {39                 try40                 {41                     Socket m_ClientSocket = m_ListenSocket.Accept();42                     IPEndPoint iPEndPoint = (IPEndPoint)m_ClientSocket.RemoteEndPoint;43                     Console.WriteLine("收到客户端IP={0},Port={1}已经连接", iPEndPoint.Address.ToString(), iPEndPoint.Port.ToString());44                     PlayerClientSocket playerClientSocket = new PlayerClientSocket(m_ClientSocket);45                     new PlayerInfo(playerClientSocket);46                 }47                 catch (Exception ex)48                 {49                     Console.WriteLine(ex.ToString());50                 }51             }52         }53     }54 }

1.每连接进来一个客户端,就会返回一个clientsocket,此clientsocket 负责与客户端的socket 通信。【socket tcp的特性是 点对点】,因此每连接进来我们就会创建一个 PlayerClientSocket。PlayerClientSocket需要有一个Manager 进行管理,感兴趣的同学可以自行实现。

 

PlayerClientSocket.cs  玩家客户端socket 

  1 using System;  2 using System.Collections.Generic;  3 using System.Net.Sockets;  4   5 namespace ZhaoBuHui.GateWayServer  6 {  7     //玩家客户端socket  8     public class PlayerClientSocket  9     { 10         private Socket m_Socket; 11  12         /// <summary> 13         /// 接收数据缓存区 14         /// </summary> 15         private byte[] m_Receive = new byte[1024]; 16         private TestMemoryStreamUtil m_ReceiveMS = new TestMemoryStreamUtil(); 17  18         //发送数据队列 19         private Queue<byte[]> m_SendQueue = new Queue<byte[]>(); 20         //压缩阈值 21         private const int m_CompressLen = 200;//255也行 这个自定义  22         public PlayerClientSocket(Socket socket) 23         { 24             m_Socket = socket; 25             ReceiveMsg(); 26         } 27  28         //发送消息 29         public void SendMsg(ushort protoId, byte[] data) 30         { 31             lock (m_SendQueue) 32             { 33                 m_SendQueue.Enqueue(PackageData(protoId, data)); 34             } 35             BeginSendMsg(); 36         } 37  38         //封装数据【网络安全:压缩(优化)、加密、crc校验】 39         private byte[] PackageData(ushort protoId, byte[] data) 40         { 41             bool bCompress = data.Length > m_CompressLen; 42             //压缩 43             if (bCompress) data = ZlibHelper.CompressBytes(data); 44             //加密 45             data = SecurityUtil.Xor(data); 46             //Crc16 47             ushort crc = Crc16.CalculateCrc16(data); 48             TestMemoryStreamUtil ms = new TestMemoryStreamUtil(); 49             ms.WriteUShort((ushort)(data.Length + 5));//写入长度 压缩1字节 crc2字节 协议号2字节 50             ms.WriteBool(bCompress);//写入压缩 51             ms.WriteUShort(crc);//写入crc 52             ms.WriteUShort(protoId);//写入协议号 53             ms.Write(data, 0, data.Length);//写入data 54             return ms.ToArray(); 55         } 56  57         private void BeginSendMsg() 58         { 59             while (true) 60             { 61                 lock (m_SendQueue) 62                 { 63                     if (m_SendQueue.Count <= 0) break; ; 64                     byte[] data = m_SendQueue.Dequeue(); 65                     m_Socket.BeginSend(data, 0, data.Length, SocketFlags.None, SendCallBack, m_Socket); 66                 } 67             } 68         } 69  70         private void SendCallBack(IAsyncResult ar) 71         { 72             try 73             { 74                 if (!ar.CompletedSynchronously) return; 75                 m_Socket.EndSend(ar); 76             } 77             catch (Exception ex) 78             { 79                 Console.WriteLine(ex.ToString()); 80             } 81         } 82  83         //接收消息 84         private void ReceiveMsg() 85         { 86             try 87             { 88                 //开始接收 89                 m_Socket.BeginReceive(m_Receive, 0, m_Receive.Length, SocketFlags.None, ReceiveCallBack, m_Socket); 90             } 91             catch (Exception ex) 92             { 93                 Console.WriteLine(ex.ToString()); 94             } 95         } 96  97         private void ReceiveCallBack(IAsyncResult ar) 98         { 99             try100             {101                 int len = m_Socket.EndReceive(ar);102                 if (len > 0)103                 {104                     m_ReceiveMS.Position = m_ReceiveMS.Length;105                     m_ReceiveMS.Write(m_Receive, 0, len);106                     while (true)107                     {108                         //不完整包过来109                         if (len > 2)110                         {111                             m_ReceiveMS.Position = 0;112                             ushort currMsglen = m_ReceiveMS.ReadUShort();//当前包体的长度(压缩 crc 协议号 数据)113                             ushort currFullLen = (ushort)(currMsglen + 2);//包体+包头114                             //过来一个完整包115                             if (len >= currFullLen)116                             {117                                 m_ReceiveMS.Position = 2;118                                 byte[] currFullData = new byte[currMsglen];119                                 m_ReceiveMS.Read(currFullData, 0, currMsglen);120                                 //解封数据121                                 currFullData = UnBlockData(currFullData, out ushort protoId);122                                 if (currFullData == null) continue;123                                 TestCommonEvent.Dispatch(protoId, currFullData);124                                 //处理剩余字节125                                 if (len - currFullLen > 0)126                                 {127                                     byte[] residueData = new byte[len - currFullLen];128                                     m_ReceiveMS.Position = currFullLen;129                                     m_ReceiveMS.Read(residueData, 0, len - currFullLen);130 131                                     m_ReceiveMS.SetLength(0);132                                     m_ReceiveMS.Position = 0;133                                     m_ReceiveMS.Write(residueData, 0, residueData.Length);134                                     residueData = null;135                                 }136                                 else137                                 {138                                     m_ReceiveMS.SetLength(0);139                                     break;140                                 }141                             }142                             else143                             {144                                 break; //没有收到一个完整的包 等待下一次处理145                             }146                         }147                         else148                         {149                             break;//还没收到数据150                         }151                     }152                     ReceiveMsg();153                 }154                 else155                 {156                     Console.WriteLine("服务器断开链接");157                 }158             }159             catch (Exception)160             {161                 Console.WriteLine("服务器断开链接");162             }163         }164 165         //解封数据需要跟封装数据顺序一致 否则拿不到正确数据166         private byte[] UnBlockData(byte[] data, out ushort protoId)167         {168             TestMemoryStreamUtil ms = new TestMemoryStreamUtil();169             ms.SetLength(0);170             ms.Write(data, 0, data.Length);171             ms.Position = 0;172             bool isCompress = ms.ReadBool();173             ushort crc = ms.ReadUShort();174             protoId = ms.ReadUShort();175             ms.Position = 5;176             data = new byte[data.Length - 5];//-5是因为 压缩1字节 crc2字节 协议号2字节 拿到的是真正消息的长度177             ms.Read(data, 0, data.Length);//加密数据178             ushort createCrc = Crc16.CalculateCrc16(data);179             if (createCrc != crc)180             {181                 Console.WriteLine("CRC Fail!");182                 return null;183             }184             data = SecurityUtil.Xor(data);//拿到压缩之后的数据185             if (isCompress)186             {187                 data = ZlibHelper.DeCompressBytes(data);//解压 原始数据188             }189             ms.Dispose();190             return data;191         }192     }193 }

注意:封装数据 和解封数据 写入 读取顺序要一致,否则拿不到正确数据。前后端也必须一致。包括 异或加密算法 、crc16。

TestCommonEvent  不知道的请点击

 

 协议id类:

 1 public class TestCommonEventId 2 { 3     //事件 4     public const ushort _playerInfo = 10001; 5 } 6  7  8 public class TestCommonProtoId 9 {10     //协议11     public const ushort test1 = 20001;12 }

 

 测试的 PlayerInfo.cs 

 1 using Google.Protobuf; 2 using System; 3  4 namespace ZhaoBuHui.GateWayServer 5 { 6     class PlayerInfo : IDisposable 7     { 8         PlayerClientSocket playerClientSocket; 9         public PlayerInfo(PlayerClientSocket clientSocket)10         {11             playerClientSocket = clientSocket;12             TestCommonEvent.AddEventListener(TestCommonProtoId.test1, Test1CallBack);13         }14 15         public void Dispose()16         {17             TestCommonEvent.RemoveEventListener(TestCommonProtoId.test1, Test1CallBack);18         }19 20         private void Test1CallBack(object obj)21         {22             test1 protoMsg = test1.Parser.ParseFrom((byte[])obj);23             string name = protoMsg.Name;24             int age = protoMsg.Age;25             string Sex = protoMsg.Sex;26             Console.WriteLine(string.Format("name = {0},age={1},Sex ={2}", name, age, Sex));27 28             test1 proto = new test129             {30                 Age = new Random().Next(999, 1999),31                 Sex = "boy",32                 Name = "赵老三"33             };34             playerClientSocket.SendMsg(TestCommonProtoId.test1, proto.ToByteArray());35 36         }37     }38 }
监听客户端发过来的消息,打印出来,然后又给客户端 回了一个消息。
test1: 用google protobuf 生成的c# 代码,不知道的请点击

----------------------------以下是客户端-------------------------------
客户端代码:和服务器基本一样,写好一个 复制粘贴过来就可以了。
TestSocketTcpRoutine.cs  socketTcp访问器
  1 using System;  2 using System.Collections.Generic;  3 using System.Net;  4 using System.Net.Sockets;  5   6 public class TestSocketTcpRoutine  7 {  8     private Socket m_ClientSocket;  9  10     // 是否连接过socket 11     private bool m_bDoConnect; 12     // 是否连接成功 13     private bool m_IsConnectSuccess; 14     private Action<bool> m_ConnectCompletedHander; 15  16     /// <summary> 17     /// 接收数据缓存区 18     /// </summary> 19     private byte[] m_Receive = new byte[1024]; 20     private TestMemoryStreamUtil m_ReceiveMS = new TestMemoryStreamUtil(); 21     private TestCommonEvent m_CommonEvent = new TestCommonEvent(); 22  23     //发送数据队列 24     private Queue<byte[]> m_SendQueue = new Queue<byte[]>(); 25     private TestMemoryStreamUtil m_SendMS = new TestMemoryStreamUtil(); 26     //压缩阈值 27     private const int m_CompressLen = 200;//255也行 这个自定义  28  29  30     public void OnUpdate() 31     { 32         if (m_bDoConnect) 33         { 34             m_bDoConnect = false; 35             m_ConnectCompletedHander?.Invoke(m_IsConnectSuccess); 36         } 37         if (!m_IsConnectSuccess) return; 38         BeginSendMsg(); 39     } 40  41     //发送消息 42     public void SendMsg(ushort protoId, byte[] data) 43     { 44         lock (m_SendQueue) 45         { 46             m_SendQueue.Enqueue(PackageData(protoId, data)); 47         } 48     } 49     //封装数据【网络安全:压缩(优化)、加密、crc校验】 50     private byte[] PackageData(ushort protoId, byte[] data) 51     { 52         bool bCompress = data.Length > m_CompressLen; 53         //压缩 54         if (bCompress) data = ZlibHelper.CompressBytes(data); 55         //加密 56         data = SecurityUtil.Xor(data); 57         //crc 58         ushort crc = Crc16.CalculateCrc16(data); 59         TestMemoryStreamUtil ms = new TestMemoryStreamUtil(); 60         ms.SetLength(0); 61         ms.WriteUShort((ushort)(data.Length + 5));//写入长度 压缩1字节 crc2字节 协议号2字节 62         ms.WriteBool(bCompress);//写入压缩 63         ms.WriteUShort(crc);//写入crc 64         ms.WriteUShort(protoId);//写入协议号 65         ms.Write(data, 0, data.Length);//写入data 66         return ms.ToArray(); 67     } 68  69     //开始发送消息 70     private void BeginSendMsg() 71     { 72         while (true) 73         { 74             lock (m_SendQueue) 75             { 76                 if (m_SendQueue.Count <= 0) break; ; 77                 byte[] data = m_SendQueue.Dequeue(); 78                 m_ClientSocket.BeginSend(data, 0, data.Length, SocketFlags.None, SendCallBack, m_ClientSocket); 79             } 80         } 81     } 82  83     //发送回调 84     private void SendCallBack(IAsyncResult ar) 85     { 86         try 87         { 88             if (!ar.CompletedSynchronously) return; 89             m_ClientSocket.EndSend(ar); 90         } 91         catch (Exception ex) 92         { 93             Console.WriteLine(ex.ToString()); 94         } 95     } 96  97     //连接socket服务器 98     public void Connect(string ip, int point, Action<bool> bConnectComplete) 99     {100         m_ConnectCompletedHander = bConnectComplete;101         if ((m_ClientSocket != null && m_ClientSocket.Connected) || m_IsConnectSuccess) return;102         m_IsConnectSuccess = false;103         try104         {105             m_ClientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);106             m_ClientSocket.BeginConnect(new IPEndPoint(IPAddress.Parse(ip), point), ConnectCallBack, m_ClientSocket);107         }108         catch (Exception ex)109         {110             m_ConnectCompletedHander?.Invoke(m_IsConnectSuccess);111             UnityEngine.Debug.LogError(ex.ToString());112         }113     }114 115     //连接回调116     private void ConnectCallBack(IAsyncResult ar)117     {118         m_bDoConnect = true;119         if (m_ClientSocket.Connected)120         {121             ReceiveMsg();122             m_IsConnectSuccess = true;123         }124         else125         {126             m_IsConnectSuccess = false;127             UnityEngine.Debug.LogError("服务器断开链接");128             Dispose();129         }130         m_ClientSocket.EndConnect(ar);131     }132 133     //接收消息134     private void ReceiveMsg()135     {136         try137         {138             //开始接收139             m_ClientSocket.BeginReceive(m_Receive, 0, m_Receive.Length, SocketFlags.None, ReceiveCallBack, m_ClientSocket);140         }141         catch (Exception ex)142         {143             UnityEngine.Debug.LogError(ex.ToString());144         }145     }146     //接收回调147     private void ReceiveCallBack(IAsyncResult ar)148     {149         try150         {151             int len = m_ClientSocket.EndReceive(ar);152             if (len > 0)153             {154                 m_ReceiveMS.Position = m_ReceiveMS.Length;155                 m_ReceiveMS.Write(m_Receive, 0, len);156                 while (true)157                 {158                     //不完整包过来159                     if (len > 2)160                     {161                         m_ReceiveMS.Position = 0;162                         ushort currMsglen = m_ReceiveMS.ReadUShort();//当前包体的长度(压缩 crc 协议号 数据)163                         ushort currFullLen = (ushort)(currMsglen + 2);//包体+包头164                         //过来一个完整包165                         if (len >= currFullLen)166                         {167                             m_ReceiveMS.Position = 2;168                             byte[] currFullData = new byte[currMsglen];169                             m_ReceiveMS.Read(currFullData, 0, currMsglen);170                             //解封数据171                             currFullData = UnBlockData(currFullData, out ushort protoId);172                             if (currFullData == null) continue;173                             //派发消息174                             TestGameEntry.EventMgr.commonEvent.Dispatch(protoId, currFullData);175                             //处理剩余字节176                             if (len - currFullLen > 0)177                             {178                                 byte[] residueData = new byte[len - currFullLen];179                                 m_ReceiveMS.Position = currFullLen;180                                 m_ReceiveMS.Read(residueData, 0, len - currFullLen);181 182                                 m_ReceiveMS.SetLength(0);183                                 m_ReceiveMS.Position = 0;184                                 m_ReceiveMS.Write(residueData, 0, residueData.Length);185                                 residueData = null;186                             }187                             else188                             {189                                 m_ReceiveMS.SetLength(0);190                                 break;191                             }192                         }193                         else194                         {195                             break; //没有收到一个完整的包 等待下一次处理196                         }197                     }198                     else199                     {200                         break;//还没收到数据201                     }202                 }203                 ReceiveMsg();//递归循环接收204             }205             else206             {207                 UnityEngine.Debug.LogError("服务器断开链接");208                 Dispose();209             }210         }211         catch (Exception)212         {213             UnityEngine.Debug.LogError("服务器断开链接");214             Dispose();215         }216     }217 218     //解封数据需要跟封装数据顺序一致 否则拿不到正确数据219     private byte[] UnBlockData(byte[] data, out ushort protoId)220     {221         TestMemoryStreamUtil ms = new TestMemoryStreamUtil();222         ms.SetLength(0);223         ms.Write(data, 0, data.Length);224         ms.Position = 0;225         bool isCompress = ms.ReadBool();226         ushort crc = ms.ReadUShort();227         protoId = ms.ReadUShort();228         ms.Position = 5;229         data = new byte[data.Length - 5];//-5是因为 压缩1字节 crc2字节 协议号2字节 拿到的是真正消息的长度230         ms.Read(data, 0, data.Length);//加密数据231         ushort createCrc = Crc16.CalculateCrc16(data);232         if (createCrc != crc)233         {234             UnityEngine.Debug.LogError("CRC Fail!");235             return null;236         }237         data = SecurityUtil.Xor(data);//拿到压缩之后的数据238         if (isCompress)239         {240             data = ZlibHelper.DeCompressBytes(data);//解压 原始数据241         }242         ms.Dispose();243         return data;244     }245 246     public void Dispose()247     {248         m_bDoConnect = false;249         m_IsConnectSuccess = false;250         m_SendQueue.Clear();251     }252 }

TestSocketManager.cs   不变,不知道的请点击

 

TestSocket.cs  测试代码

 1 using Google.Protobuf; 2 using UnityEngine; 3  4 public class TestSocket : MonoBehaviour 5 { 6     void Start() 7     { 8         TestGameEntry.EventMgr.commonEvent.AddEventListener(TestCommonProtoId.test1, Test1CallBack); 9     }10 11     private void OnDestroy()12     {13         TestGameEntry.EventMgr.commonEvent.RemoveEventListener(TestCommonProtoId.test1, Test1CallBack);14     }15 16     private void Test1CallBack(object obj)17     {18         test1 protoMsg = test1.Parser.ParseFrom((byte[])obj);19         string name = protoMsg.Name;20         int age = protoMsg.Age;21         string Sex = protoMsg.Sex;22         UnityEngine.Debug.Log(string.Format("name = {0},age={1},Sex ={2}", name, age, Sex));23     }24 25     bool m_isConnectSuccess;26     void Update()27     {28         if (Input.GetKeyDown(KeyCode.A))29         {30             TestGameEntry.SocketMgr.Connect("192.168.124.2", 8082, (bool isConnectSuccess) =>31              {32                  m_isConnectSuccess = true;33                  UnityEngine.Debug.Log("连接192.168.124.2:8082" + (isConnectSuccess ? "成功" : "失败"));34              });35         }36 37         if (Input.GetKeyDown(KeyCode.S))38         {39             if (!m_isConnectSuccess) return;40             test1 proto = new test141             {42                 Age = Random.Range(1, 100),43                 Sex = "boy",44                 Name = "赵不灰"45             };46             TestGameEntry.SocketMgr.SendMsg(TestCommonProtoId.test1, proto.ToByteArray());47         }48     }49 }

 

--------------------------------------以下是扩展辅助类-------------------------------------------

 Crc16.cs  校验

 1 public class Crc16 2 { 3     // Table of CRC values for high-order byte 4     private static readonly byte[] _auchCRCHi = new byte[] { 0x01, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x41 }; 5  6     // Table of CRC values for low-order byte 7     private static readonly byte[] _auchCRCLo = new byte[] { 0x01, 0xC1, 0xC1, 0x01, 0xC3, 0x03, 0x02, 0xC2, 0xC6, 0x06, 0x07, 0xC7, 0x05, 0xC5, 0xC4, 0x04, 0xCC, 0x0C, 0x0D, 0xCD, 0x0F, 0xCF, 0xCE, 0x0E, 0x0A, 0xCA, 0xCB, 0x0B, 0xC9, 0x09, 0x08, 0xC8, 0xD8, 0x18, 0x19, 0xD9, 0x1B, 0xDB, 0xDA, 0x1A, 0x1E, 0xDE, 0xDF, 0x1F, 0xDD, 0x1D, 0x1C, 0xDC, 0x14, 0xD4, 0xD5, 0x15, 0xD7, 0x17, 0x16, 0xD6, 0xD2, 0x12, 0x13, 0xD3, 0x11, 0xD1, 0xD0, 0x10, 0xF0, 0x30, 0x31, 0xF1, 0x33, 0xF3, 0xF2, 0x32, 0x36, 0xF6, 0xF7, 0x37, 0xF5, 0x35, 0x34, 0xF4, 0x3C, 0xFC, 0xFD, 0x3D, 0xFF, 0x3F, 0x3E, 0xFE, 0xFA, 0x3A, 0x3B, 0xFB, 0x39, 0xF9, 0xF8, 0x38, 0x28, 0xE8, 0xE9, 0x29, 0xEB, 0x2B, 0x2A, 0xEA, 0xEE, 0x2E, 0x2F, 0xEF, 0x2D, 0xED, 0xEC, 0x2C, 0xE4, 0x24, 0x25, 0xE5, 0x27, 0xE7, 0xE6, 0x26, 0x22, 0xE2, 0xE3, 0x23, 0xE1, 0x21, 0x20, 0xE0, 0xA0, 0x60, 0x61, 0xA1, 0x63, 0xA3, 0xA2, 0x62, 0x66, 0xA6, 0xA7, 0x67, 0xA5, 0x65, 0x64, 0xA4, 0x6C, 0xAC, 0xAD, 0x6D, 0xAF, 0x6F, 0x6E, 0xAE, 0xAA, 0x6A, 0x6B, 0xAB, 0x69, 0xA9, 0xA8, 0x68, 0x78, 0xB8, 0xB9, 0x79, 0xBB, 0x7B, 0x7A, 0xBA, 0xBE, 0x7E, 0x7F, 0xBF, 0x7D, 0xBD, 0xBC, 0x7C, 0xB4, 0x74, 0x75, 0xB5, 0x77, 0xB7, 0xB6, 0x76, 0x72, 0xB2, 0xB3, 0x73, 0xB1, 0x71, 0x70, 0xB0, 0x50, 0x90, 0x91, 0x51, 0x93, 0x53, 0x52, 0x92, 0x96, 0x56, 0x57, 0x97, 0x55, 0x95, 0x94, 0x54, 0x9C, 0x5C, 0x5D, 0x9D, 0x5F, 0x9F, 0x9E, 0x5E, 0x5A, 0x9A, 0x9B, 0x5B, 0x99, 0x59, 0x58, 0x98, 0x88, 0x48, 0x49, 0x89, 0x4B, 0x8B, 0x8A, 0x4A, 0x4E, 0x8E, 0x8F, 0x4F, 0x8D, 0x4D, 0x4C, 0x8C, 0x44, 0x84, 0x85, 0x45, 0x87, 0x47, 0x46, 0x86, 0x82, 0x42, 0x43, 0x83, 0x41, 0x81, 0x80, 0x41 }; 8  9     /// <summary>10     /// 获得CRC16效验码11     /// </summary>12     /// <param name="buffer"></param>13     /// <returns></returns>14     public static ushort CalculateCrc16(byte[] buffer)15     {16         byte crcHi = 0xff;  // high crc byte initialized17         byte crcLo = 0xff;  // low crc byte initialized18         for (int i = 0; i < buffer.Length; i++)19         {20             int crcIndex = crcHi ^ buffer[i];21             // calculate the crc lookup index22             crcHi = (byte)(crcLo ^ _auchCRCHi[crcIndex]);23             crcLo = _auchCRCLo[crcIndex];24         }25         return (ushort)(crcHi << 8 | crcLo);26     }27 }
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 SecurityUtil.cs   异或加密

 1 public sealed class SecurityUtil 2 { 3     #region xorScale 异或因子 4     /// <summary> 5     /// 异或因子 6     /// </summary> 7     private static readonly byte[] xorScale = new byte[] { 45, 66, 38, 55, 23, 254, 9, 165, 90, 19, 41, 45, 201, 58, 55, 37, 254, 185, 165, 169, 19, 171 };//.data文件的xor加解密因子 8     #endregion 9 10     /// <summary>11     /// 对数组进行异或[]12     /// </summary>13     /// <param name="buffer"></param>14     /// <returns></returns>15     public static byte[] Xor(byte[] buffer)16     {17         int iScaleLen = xorScale.Length;18         for (int i = 0; i < buffer.Length; i++)19         {20             buffer[i] = (byte)(buffer[i] ^ xorScale[i % iScaleLen]);21         }22         return buffer;23     }24 }
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ZlibHelper.cs   压缩帮助类

  1 using ComponentAce.Compression.Libs.zlib;  2 using System;  3 using System.IO;  4   5 /// <summary>  6 /// 压缩帮助类  7 /// </summary>  8 public class ZlibHelper  9 { 10     #region CompressBytes 对原始字节数组进行zlib压缩,得到处理结果字节数组 11     /// <summary> 12     /// 对原始字节数组进行zlib压缩,得到处理结果字节数组 13     /// </summary> 14     /// <param name="OrgByte">需要被压缩的原始Byte数组数据</param> 15     /// <param name="CompressRate">压缩率:默认为zlibConst.Z_DEFAULT_COMPRESSION</param> 16     /// <returns>压缩后的字节数组,如果出错则返回null</returns> 17     public static byte[] CompressBytes(byte[] OrgByte, int CompressRate = zlibConst.Z_BEST_SPEED) 18     { 19         if (OrgByte == null) return null; 20  21         using (MemoryStream OrgStream = new MemoryStream(OrgByte)) 22         { 23             using (MemoryStream CompressedStream = new MemoryStream()) 24             { 25                 using (ZOutputStream outZStream = new ZOutputStream(CompressedStream, CompressRate)) 26                 { 27                     try 28                     { 29                         CopyStream(OrgStream, outZStream); 30                         outZStream.finish();//重要!否则结果数据不完整! 31                         //程序执行到这里,CompressedStream就是压缩后的数据 32                         if (CompressedStream == null) return null; 33  34                         return CompressedStream.ToArray(); 35                     } 36                     catch 37                     { 38                         return null; 39                     } 40                 } 41             } 42         } 43     } 44     #endregion 45  46     #region DeCompressBytes 对经过zlib压缩的数据,进行解密和zlib解压缩,得到原始字节数组 47     /// <summary> 48     /// 对经过zlib压缩的数据,进行解密和zlib解压缩,得到原始字节数组 49     /// </summary> 50     /// <param name="CompressedBytes">被压缩的Byte数组数据</param> 51     /// <returns>解压缩后的字节数组,如果出错则返回null</returns> 52     public static byte[] DeCompressBytes(byte[] CompressedBytes) 53     { 54         if (CompressedBytes == null) return null; 55  56         using (MemoryStream CompressedStream = new MemoryStream(CompressedBytes)) 57         { 58             using (MemoryStream OrgStream = new MemoryStream()) 59             { 60                 using (ZOutputStream outZStream = new ZOutputStream(OrgStream)) 61                 { 62                     try 63                     { 64                         //----------------------- 65                         //解压缩 66                         //----------------------- 67                         CopyStream(CompressedStream, outZStream); 68                         outZStream.finish();//重要! 69                         //程序执行到这里,OrgStream就是解压缩后的数据 70  71                         if (OrgStream == null) 72                         { 73                             return null; 74                         } 75                         return OrgStream.ToArray(); 76                     } 77                     catch 78                     { 79                         return null; 80                     } 81                 } 82             } 83         } 84     } 85     #endregion 86  87     #region CompressString 压缩字符串 88     /// <summary> 89     /// 压缩字符串 90     /// </summary> 91     /// <param name="SourceString">需要被压缩的字符串</param> 92     /// <returns>压缩后的字符串,如果失败则返回null</returns> 93     public static string CompressString(string SourceString, int CompressRate = zlibConst.Z_DEFAULT_COMPRESSION) 94     { 95         byte[] byteSource = System.Text.Encoding.UTF8.GetBytes(SourceString); 96         byte[] byteCompress = CompressBytes(byteSource, CompressRate); 97         if (byteCompress != null) 98         { 99             return Convert.ToBase64String(byteCompress);100         }101         else102         {103             return null;104         }105     }106     #endregion107 108     #region DecompressString 解压字符串109     /// <summary>110     /// 解压字符串111     /// </summary>112     /// <param name="SourceString">需要被解压的字符串</param>113     /// <returns>解压后的字符串,如果处所则返回null</returns>114     public static string DecompressString(string SourceString)115     {116         byte[] byteSource = Convert.FromBase64String(SourceString);117         byte[] byteDecompress = DeCompressBytes(byteSource);118         if (byteDecompress != null)119         {120 121             return System.Text.Encoding.UTF8.GetString(byteDecompress);122         }123         else124         {125             return null;126         }127     }128     #endregion129 130     #region CopyStream 拷贝流131     /// <summary>132     /// 拷贝流133     /// </summary>134     /// <param name="input"></param>135     /// <param name="output"></param>136     private static void CopyStream(Stream input, Stream output)137     {138         byte[] buffer = new byte[2000];139         int len;140         while ((len = input.Read(buffer, 0, 2000)) > 0)141         {142             output.Write(buffer, 0, len);143         }144         output.Flush();145     }146     #endregion147 148     #region GetStringByGZIPData 将解压缩过的二进制数据转换回字符串149     /// <summary>150     /// 将解压缩过的二进制数据转换回字符串151     /// </summary>152     /// <param name="zipData"></param>153     /// <returns></returns>154     public static string GetStringByGZIPData(byte[] zipData)155     {156         return (string)(System.Text.Encoding.UTF8.GetString(zipData));157     }158     #endregion159 }
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源码地址:http://www.componentace.com/download/  

 

 自行选择一个版本,我用的是 ZLIB.NET Free v.1.04 - Free

下载完成之后,解压,把zlib.net.dll   导入到unity客户端

服务端则导入源码文件(source)即可。

 

不懂的小伙伴可自行留言哈,欢迎大家提出批评和建议~

 

posted @ 2022-07-09 15:19 赵不灰 阅读(18) 评论(0) 编辑 收藏 举报
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