目录
一、前景回顾
二、实现键盘输入的中断函数
三、编写键盘驱动
四、实现环形输入缓冲区
五、运行测试
一、前景回顾
上一回我们完成了锁的实现,并且利用锁优化了终端输出函数。这一回我们来实现键盘的输入,为后面的用户交互功能打好基础。
二、实现键盘输入的中断函数
首先我们需要知道键盘是属于外设,所以对应的中断属于外部中断。在讲中断那一章节时,我们知道了外部中断的处理流程,不过对于键盘的输入中断,还需要增加一点点东西。

8048是键盘上的芯片,其主要任务就是监控哪个键被按下,一旦有按键信息,8048就将按键信息传递给键盘控制器8042(8042通常是Intel 8042或兼容芯片,集成在主机内部的主板上),再由8042发送中断信号给8259A。最重要的一点是,键盘的中断号。

我们可以看到键盘对应的是IR1口,这个是硬件上决定的,所以我们无法更改。除此之外,在我们的程序中,我们将IR0口的中断号设置为0x20,后面依次递增,所以我们可以知道键盘的中断号为0x21。这里我们不管按键信息如何,我们只需要知道一旦有按键按下,就会有中断触发,所以我们尝试写一下按键的中断处理函数。
在project/kernel目录下新建keyboard.c、keyboard.h文件,除此之外还需要修改interrupt.c文件。


1 #include "keyboard.h" 2 #include "print.h" 3 #include "interrupt.h" 4 #include "io.h" 5 #include "global.h" 6 #include "stdint.h" 7 8 #define KBD_BUF_PORT 0x60 9 10 static void intr_keyboard_handler(void)11 {12 put_str("k\n");13 inb(KBD_BUF_PORT);14 }15 16 /*键盘初始化*/17 void keyboard_init(void)18 {19 put_str("keyboard init start\n");20 register_handler(0x21, intr_keyboard_handler);21 put_str("keyboard init done\n");22 }

1 #ifndef __KERNEL_KEYBOARD_H2 #define __KERNEL_KEYBOARD_H3 4 void keyboard_init(void);5 static void intr_keyboard_handler(void);6 #endif

1 ... 2 3 /* 初始化可编程中断控制器8259A */ 4 static void pic_init(void) { 5 /* 初始化主片 */ 6 outb (PIC_M_CTRL, 0x11); // ICW1: 边沿触发,级联8259, 需要ICW4. 7 outb (PIC_M_DATA, 0x20); // ICW2: 起始中断向量号为0x20,也就是IR[0-7] 为 0x20 ~ 0x27. 8 outb (PIC_M_DATA, 0x04); // ICW3: IR2接从片. 9 outb (PIC_M_DATA, 0x01); // ICW4: 8086模式, 正常EOI10 11 /* 初始化从片 */12 outb (PIC_S_CTRL, 0x11); // ICW1: 边沿触发,级联8259, 需要ICW4.13 outb (PIC_S_DATA, 0x28); // ICW2: 起始中断向量号为0x28,也就是IR[8-15] 为 0x28 ~ 0x2F.14 outb (PIC_S_DATA, 0x02); // ICW3: 设置从片连接到主片的IR2引脚15 outb (PIC_S_DATA, 0x01); // ICW4: 8086模式, 正常EOI16 17 /*只打开键盘中断*/18 outb (PIC_M_DATA, 0xfd);19 outb (PIC_S_DATA, 0xff);20 21 put_str("pic_init done\n");22 }23 24 ...最后编译运行,可以看到我们一旦按下按键,屏幕便会打印信息,而且释放按键也会打印信息。当然这是后面需要讲解的内容,总之到现在,我们已经成功实现了按键的中断处理函数。

三、编写键盘驱动
现在来说说为什么按下按键和释放按键都会触发中断。其实这是硬件所决定的,一个键的状态要么是按下,要么是弹起,因此一个按键有两个编码,按键被按下时的编码是通码,按键被释放时的编码是断码。
无论是按下键或是松开键,当键的状态改变后,键盘中的8048芯片把按键对应的扫描码(通码或者断码)发送到主板上的8042芯片,由8042处理后保存在自己的寄存器中,然后向8259A发送中断信号,这样处理器便去执行键盘中断处理程序,将8042处理过的扫描码从它的寄存器中读取出来,随后将扫描码转换成对应的ASCII码。
所以我们的函数中需要自己完善这么一个映射关系,也就是扫描码到ASCII码的映射。这里就偷懒直接抄书上的,我也没有去仔细看了,总之能知道整个流程就行了。
所以进一步完善我们的keyboard.c文件如下。


1 #include "keyboard.h" 2 #include "print.h" 3 #include "interrupt.h" 4 #include "io.h" 5 #include "global.h" 6 #include "stdint.h" 7 #include "ioqueue.h" 8 9 #define KBD_BUF_PORT 0x60 10 11 /*用转移字符定义部分控制字符*/ 12 #define esc '\033' 13 #define backspace '\b' 14 #define tab '\t' 15 #define enter '\r' 16 #define delete '\0177' 17 18 /*以下不可见字符一律为0*/ 19 #define char_invisible 0 20 #define ctrl_l_char char_invisible 21 #define ctrl_r_char char_invisible 22 #define shift_l_char char_invisible 23 #define shift_r_char char_invisible 24 #define alt_l_char char_invisible 25 #define alt_r_char char_invisible 26 #define caps_lock_char char_invisible 27 28 /*定义控制字符的通码和断码*/ 29 #define shift_l_make 0x2a 30 #define shift_r_make 0x36 31 #define alt_l_make 0x38 32 #define alt_r_make 0xe038 33 #define alt_r_break 0xe0b8 34 #define ctrl_l_make 0x1d 35 #define ctrl_r_make 0xe01d 36 #define ctrl_r_break 0xe09d 37 #define caps_lock_make 0x3a 38 39 /*定义以下变量记录相应键是否按下的状态*/ 40 static bool ctrl_status, shift_status, alt_status, caps_lock_status, ext_scancode; 41 42 43 /*以通码make_code为索引的二维数组*/ 44 static char keymap[][2] = { 45 /*扫描码未与shift组合*/ 46 /* 0x00 */ {0, 0}, 47 /* 0x01 */ {esc, esc}, 48 /* 0x02 */ {'1', '!'}, 49 /* 0x03 */ {'2', '@'}, 50 /* 0x04 */ {'3', '#'}, 51 /* 0x05 */ {'4', '$'}, 52 /* 0x06 */ {'5', '%'}, 53 /* 0x07 */ {'6', '^'}, 54 /* 0x08 */ {'7', '&'}, 55 /* 0x09 */ {'8', '*'}, 56 /* 0x0A */ {'9', '('}, 57 /* 0x0B */ {'0', ')'}, 58 /* 0x0C */ {'-', '_'}, 59 /* 0x0D */ {'=', '+'}, 60 /* 0x0E */ {backspace, backspace}, 61 /* 0x0F */ {tab, tab}, 62 /* 0x10 */ {'q', 'Q'}, 63 /* 0x11 */ {'w', 'W'}, 64 /* 0x12 */ {'e', 'E'}, 65 /* 0x13 */ {'r', 'R'}, 66 /* 0x14 */ {'t', 'T'}, 67 /* 0x15 */ {'y', 'Y'}, 68 /* 0x16 */ {'u', 'U'}, 69 /* 0x17 */ {'i', 'I'}, 70 /* 0x18 */ {'o', 'O'}, 71 /* 0x19 */ {'p', 'P'}, 72 /* 0x1A */ {'[', '{'}, 73 /* 0x1B */ {']', '}'}, 74 /* 0x1C */ {enter, enter}, 75 /* 0x1D */ {ctrl_l_char, ctrl_l_char}, 76 /* 0x1E */ {'a', 'A'}, 77 /* 0x1F */ {'s', 'S'}, 78 /* 0x20 */ {'d', 'D'}, 79 /* 0x21 */ {'f', 'F'}, 80 /* 0x22 */ {'g', 'G'}, 81 /* 0x23 */ {'h', 'H'}, 82 /* 0x24 */ {'j', 'J'}, 83 /* 0x25 */ {'k', 'K'}, 84 /* 0x26 */ {'l', 'L'}, 85 /* 0x27 */ {';', ':'}, 86 /* 0x28 */ {'\'', '"'}, 87 /* 0x29 */ {'`', '~'}, 88 /* 0x2A */ {shift_l_char, shift_l_char}, 89 /* 0x2B */ {'\\', '|'}, 90 /* 0x2C */ {'z', 'Z'}, 91 /* 0x2D */ {'x', 'X'}, 92 /* 0x2E */ {'c', 'C'}, 93 /* 0x2F */ {'v', 'V'}, 94 /* 0x30 */ {'b', 'B'}, 95 /* 0x31 */ {'n', 'N'}, 96 /* 0x32 */ {'m', 'M'}, 97 /* 0x33 */ {',', '<'}, 98 /* 0x34 */ {'.', '>'}, 99 /* 0x35 */ {'/', '?'},100 /* 0x36 */ {shift_r_char, shift_r_char}, 101 /* 0x37 */ {'*', '*'}, 102 /* 0x38 */ {alt_l_char, alt_l_char},103 /* 0x39 */ {' ', ' '}, 104 /* 0x3A */ {caps_lock_char, caps_lock_char}105 };106 107 /*键盘中断处理程序*/108 static void intr_keyboard_handler(void)109 {110 bool ctrl_down_last = ctrl_status;111 bool shift_down_last = shift_status;112 bool caps_lock_last = caps_lock_status;113 114 115 bool break_code;116 uint16_t scancode = inb(KBD_BUF_PORT);117 118 /*若扫描码scancode是以e0开头的,表示此键的按下将产生多个扫描码119 所以马上结束此次中断处理函数,等待下一个扫描码进入*/120 if (scancode == 0xe0) {121 ext_scancode = true;122 return;123 }124 125 /*如果赏赐是以0xe0开头的,将扫描码合并*/126 if (ext_scancode) {127 scancode = ((0xe00) | scancode);128 ext_scancode = false;129 }130 131 break_code = ((scancode & 0x0080) != 0);132 if (break_code) {133 uint16_t make_code = (scancode &= 0xff7f); //多字节不处理134 if(make_code == ctrl_l_make || make_code == ctrl_r_make) {135 ctrl_status = false;136 } 137 else if (make_code == shift_l_make || make_code == shift_r_make) {138 shift_status = false;139 }140 else if (make_code == alt_l_make || make_code == alt_r_make) {141 alt_status = false;142 }143 return;144 }145 else if((scancode > 0x00 && scancode < 0x3b) || (scancode == alt_r_make) || (scancode == ctrl_r_make)) {146 bool shift = false; //先默认设置成false147 if ((scancode < 0x0e) || (scancode == 0x29) || (scancode == 0x1a) || \148 (scancode == 0x1b) || (scancode == 0x2b) || (scancode == 0x27) || \149 (scancode == 0x28) || (scancode == 0x33) || (scancode == 0x34) || \150 (scancode == 0x35))151 {152 if (shift_down_last) {153 shift = true;154 } 155 } else {156 if (shift_down_last && caps_lock_last) {157 shift = false; //效果确实是这样子的 我试了一下158 } 159 else if(shift_down_last || caps_lock_last) {160 shift = true; //其中任意一个都是大写的作用161 } 162 else shift = false;163 }164 165 uint8_t index = (scancode & 0x00ff);166 char cur_char = keymap[index][shift];167 168 put_char(cur_char);169 }170 return;171 }172 173 174 /*键盘初始化*/175 void keyboard_init(void)176 {177 put_str("keyboard init start\n");178 register_handler(0x21, intr_keyboard_handler);179 put_str("keyboard init done\n");180 } 
此时可以发现,我们在键盘上按下键,屏幕上能相应地输出字符。
四、实现环形输入缓冲区
虽然我们已经实现了键盘驱动,但是目前能实现的功能仅仅是在屏幕上输出我们所按下的按键,但是并没有什么实用的地方。我们在键盘上操作是为了能和系统进行交互,而交互过程一般都是键入各种shell命令,然后shell解析并且执行。
所以我们需要实现一个缓冲区,在按键的中断处理函数中将输入的按键信息保存在缓冲区中,将来实现的shell进程在该缓冲区中读取数据并且输出到屏幕上,等到我们按下了回车后,就将前面读取到的字符解析去处理。虽然我们还没有实现shell进程,但是我们可以新建线程来读取数据,测试缓冲区的功能。
所以下面的代码便是实现缓冲区,在project/kernel目录下新建ioqueue.c和ioqueue.h文件。


1 #include "ioqueue.h" 2 #include "interrupt.h" 3 #include "global.h" 4 #include "debug.h" 5 #include "thread.h" 6 #include "stdbool.h" 7 #include "stddef.h" 8 9 /*初始化io队列ioq*/10 void ioqueue_init(struct ioqueue *ioq)11 {12 lock_init(&ioq->lock);13 ioq->consumer = ioq->producer = NULL;14 ioq->head = ioq->tail = 0; /*队列的首尾指针都指向缓冲区数组的第0个位置*/ 15 }16 17 /*返回pos在缓冲区的下一个位置*/18 static int32_t next_pos(int32_t pos)19 {20 return ((pos + 1) % bufsize);21 }22 23 /*判断队列是否已满*/24 bool ioq_full(struct ioqueue *ioq)25 {26 //return ((ioq->head + 1) % bufsize == ioq->tail) ? true : false;27 ASSERT(intr_get_status() == INTR_OFF);28 return next_pos(ioq->head) == ioq->tail;29 }30 31 /*判断队列是否为空*/32 bool ioq_empty(struct ioqueue *ioq)33 {34 ASSERT(intr_get_status() == INTR_OFF);35 return ioq->head == ioq->tail;36 }37 38 /*使当前生产者或消费者在此缓冲区上等待*/39 static void ioq_wait(struct task_struct **waiter)40 {41 ASSERT(*waiter == NULL && waiter != NULL);42 *waiter = running_thread();43 thread_block(TASK_BLOCKED);44 }45 46 /*唤醒waiter*/47 static void wakeup(struct task_struct **waiter)48 {49 ASSERT(*waiter != NULL);50 thread_unblock(*waiter);51 *waiter = NULL;52 }53 54 55 /*消费者从ioq队列中获取一个字符*/56 char ioq_getchar(struct ioqueue *ioq)57 {58 ASSERT(intr_get_status() == INTR_OFF);59 60 while (ioq_empty(ioq)) {61 lock_acquire(&ioq->lock);62 ioq_wait(&ioq->consumer);63 lock_release(&ioq->lock);64 }65 66 char byte = ioq->buf[ioq->tail];67 ioq->tail = next_pos(ioq->tail);68 69 if (ioq->producer != NULL) {70 wakeup(&ioq->producer);71 }72 return byte;73 }74 75 76 /*生产者往ioq队列中写入一个字符byte*/77 void ioq_putchar(struct ioqueue *ioq, char byte)78 {79 while (ioq_full(ioq)) {80 lock_acquire(&ioq->lock);81 ioq_wait(&ioq->producer);82 lock_release(&ioq->lock);83 }84 ioq->buf[ioq->head] = byte; 85 ioq->head = next_pos(ioq->head);86 87 if (ioq->consumer != NULL) {88 wakeup(&ioq->consumer);89 }90 }

1 #ifndef __KERNEL_IOQUEUE_H 2 #define __KERNEL_IOQUEUE_H 3 #include "sync.h" 4 #include "stdint.h" 5 6 #define bufsize 64 7 8 /*环形队列*/ 9 struct ioqueue {10 /*生产者消费问题*/11 struct lock lock;12 struct task_struct *producer;13 struct task_struct *consumer;14 char buf[bufsize];15 int32_t head;16 int32_t tail;17 };18 19 void ioq_putchar(struct ioqueue *ioq, char byte);20 char ioq_getchar(struct ioqueue *ioq);21 static void wakeup(struct task_struct **waiter);22 static void ioq_wait(struct task_struct **waiter);23 bool ioq_empty(struct ioqueue *ioq);24 bool ioq_full(struct ioqueue *ioq);25 static int32_t next_pos(int32_t pos);26 void ioqueue_init(struct ioqueue *ioq);27 28 #endif五、运行测试
上面我们已经实现了环形输入缓冲区,接下来我们在main函数中新建两个线程,这两个线程不停地从缓冲区中一个字节一个字节地取数据,如果没有便阻塞,直到缓冲区中又有数据。除此之外还需要修改interrupt.c文件,我们前面只开启了键盘中断,现在加入线程调度,所以需要开启时钟中断。修改的代码一并如下:


1 ... 2 3 /* 初始化可编程中断控制器8259A */ 4 static void pic_init(void) { 5 /* 初始化主片 */ 6 outb (PIC_M_CTRL, 0x11); // ICW1: 边沿触发,级联8259, 需要ICW4. 7 outb (PIC_M_DATA, 0x20); // ICW2: 起始中断向量号为0x20,也就是IR[0-7] 为 0x20 ~ 0x27. 8 outb (PIC_M_DATA, 0x04); // ICW3: IR2接从片. 9 outb (PIC_M_DATA, 0x01); // ICW4: 8086模式, 正常EOI10 11 /* 初始化从片 */12 outb (PIC_S_CTRL, 0x11); // ICW1: 边沿触发,级联8259, 需要ICW4.13 outb (PIC_S_DATA, 0x28); // ICW2: 起始中断向量号为0x28,也就是IR[8-15] 为 0x28 ~ 0x2F.14 outb (PIC_S_DATA, 0x02); // ICW3: 设置从片连接到主片的IR2引脚15 outb (PIC_S_DATA, 0x01); // ICW4: 8086模式, 正常EOI16 17 /*打开键盘和时钟中断*/18 outb (PIC_M_DATA, 0xfc);19 outb (PIC_S_DATA, 0xff);20 21 put_str("pic_init done\n");22 }23 24 ...

1 #include "print.h" 2 #include "init.h" 3 #include "memory.h" 4 #include "thread.h" 5 #include "list.h" 6 #include "interrupt.h" 7 #include "console.h" 8 #include "ioqueue.h" 9 #include "keyboard.h"10 11 void k_thread_a(void *arg);12 void k_thread_b(void *arg);13 14 int main(void)15 {16 put_str("HELLO KERNEL\n");17 init_all();18 thread_start("k_thread_a", 31, k_thread_a, "ThreadA_");19 thread_start("k_thread_b", 8, k_thread_b, "ThreadB_");20 intr_enable();21 while(1);22 }23 24 /*在线程中运行的函数k_thread_a*/25 void k_thread_a(void *arg)26 {27 char *para = arg;28 while(1) {29 enum intr_status old_status = intr_disable();30 if (!ioq_empty(&kbd_buf)) {31 console_put_str(arg);32 char byte = ioq_getchar(&kbd_buf);33 console_put_char(byte);34 console_put_str("\n");35 }36 intr_set_status(old_status);37 }38 }39 40 /*在线程中运行的函数k_thread_b*/41 void k_thread_b(void *arg)42 {43 char *para = arg;44 while(1) {45 enum intr_status old_status = intr_disable();46 if (!ioq_empty(&kbd_buf)) {47 console_put_str(arg);48 char byte = ioq_getchar(&kbd_buf);49 console_put_char(byte);50 console_put_str("\n");51 }52 intr_set_status(old_status);53 }54 }

1 #ifndef __KERNEL_KEYBOARD_H2 #define __KERNEL_KEYBOARD_H3 4 void keyboard_init(void);5 static void intr_keyboard_handler(void);6 extern struct ioqueue kbd_buf;7 #endif

1 #include "init.h" 2 #include "print.h" 3 #include "interrupt.h" 4 #include "timer.h" 5 #include "memory.h" 6 #include "thread.h" 7 #include "list.h" 8 #include "console.h" 9 #include "keyboard.h"10 11 void init_all(void)12 {13 put_str("init_all\n");14 idt_init();15 timer_init();16 mem_init();17 thread_init();18 console_init();19 keyboard_init();20 }

1 #include "keyboard.h" 2 #include "print.h" 3 #include "interrupt.h" 4 #include "io.h" 5 #include "global.h" 6 #include "stdint.h" 7 #include "ioqueue.h" 8 9 #define KBD_BUF_PORT 0x60 10 11 /*用转移字符定义部分控制字符*/ 12 #define esc '\033' 13 #define backspace '\b' 14 #define tab '\t' 15 #define enter '\r' 16 #define delete '\0177' 17 18 /*以下不可见字符一律为0*/ 19 #define char_invisible 0 20 #define ctrl_l_char char_invisible 21 #define ctrl_r_char char_invisible 22 #define shift_l_char char_invisible 23 #define shift_r_char char_invisible 24 #define alt_l_char char_invisible 25 #define alt_r_char char_invisible 26 #define caps_lock_char char_invisible 27 28 /*定义控制字符的通码和断码*/ 29 #define shift_l_make 0x2a 30 #define shift_r_make 0x36 31 #define alt_l_make 0x38 32 #define alt_r_make 0xe038 33 #define alt_r_break 0xe0b8 34 #define ctrl_l_make 0x1d 35 #define ctrl_r_make 0xe01d 36 #define ctrl_r_break 0xe09d 37 #define caps_lock_make 0x3a 38 39 /*定义以下变量记录相应键是否按下的状态*/ 40 static bool ctrl_status, shift_status, alt_status, caps_lock_status, ext_scancode; 41 42 struct ioqueue kbd_buf; 43 44 /*以通码make_code为索引的二维数组*/ 45 static char keymap[][2] = { 46 /*扫描码未与shift组合*/ 47 /* 0x00 */ {0, 0}, 48 /* 0x01 */ {esc, esc}, 49 /* 0x02 */ {'1', '!'}, 50 /* 0x03 */ {'2', '@'}, 51 /* 0x04 */ {'3', '#'}, 52 /* 0x05 */ {'4', '$'}, 53 /* 0x06 */ {'5', '%'}, 54 /* 0x07 */ {'6', '^'}, 55 /* 0x08 */ {'7', '&'}, 56 /* 0x09 */ {'8', '*'}, 57 /* 0x0A */ {'9', '('}, 58 /* 0x0B */ {'0', ')'}, 59 /* 0x0C */ {'-', '_'}, 60 /* 0x0D */ {'=', '+'}, 61 /* 0x0E */ {backspace, backspace}, 62 /* 0x0F */ {tab, tab}, 63 /* 0x10 */ {'q', 'Q'}, 64 /* 0x11 */ {'w', 'W'}, 65 /* 0x12 */ {'e', 'E'}, 66 /* 0x13 */ {'r', 'R'}, 67 /* 0x14 */ {'t', 'T'}, 68 /* 0x15 */ {'y', 'Y'}, 69 /* 0x16 */ {'u', 'U'}, 70 /* 0x17 */ {'i', 'I'}, 71 /* 0x18 */ {'o', 'O'}, 72 /* 0x19 */ {'p', 'P'}, 73 /* 0x1A */ {'[', '{'}, 74 /* 0x1B */ {']', '}'}, 75 /* 0x1C */ {enter, enter}, 76 /* 0x1D */ {ctrl_l_char, ctrl_l_char}, 77 /* 0x1E */ {'a', 'A'}, 78 /* 0x1F */ {'s', 'S'}, 79 /* 0x20 */ {'d', 'D'}, 80 /* 0x21 */ {'f', 'F'}, 81 /* 0x22 */ {'g', 'G'}, 82 /* 0x23 */ {'h', 'H'}, 83 /* 0x24 */ {'j', 'J'}, 84 /* 0x25 */ {'k', 'K'}, 85 /* 0x26 */ {'l', 'L'}, 86 /* 0x27 */ {';', ':'}, 87 /* 0x28 */ {'\'', '"'}, 88 /* 0x29 */ {'`', '~'}, 89 /* 0x2A */ {shift_l_char, shift_l_char}, 90 /* 0x2B */ {'\\', '|'}, 91 /* 0x2C */ {'z', 'Z'}, 92 /* 0x2D */ {'x', 'X'}, 93 /* 0x2E */ {'c', 'C'}, 94 /* 0x2F */ {'v', 'V'}, 95 /* 0x30 */ {'b', 'B'}, 96 /* 0x31 */ {'n', 'N'}, 97 /* 0x32 */ {'m', 'M'}, 98 /* 0x33 */ {',', '<'}, 99 /* 0x34 */ {'.', '>'}, 100 /* 0x35 */ {'/', '?'},101 /* 0x36 */ {shift_r_char, shift_r_char}, 102 /* 0x37 */ {'*', '*'}, 103 /* 0x38 */ {alt_l_char, alt_l_char},104 /* 0x39 */ {' ', ' '}, 105 /* 0x3A */ {caps_lock_char, caps_lock_char}106 };107 108 /*键盘中断处理程序*/109 static void intr_keyboard_handler(void)110 {111 bool ctrl_down_last = ctrl_status;112 bool shift_down_last = shift_status;113 bool caps_lock_last = caps_lock_status;114 115 116 bool break_code;117 uint16_t scancode = inb(KBD_BUF_PORT);118 119 /*若扫描码scancode是以e0开头的,表示此键的按下将产生多个扫描码120 所以马上结束此次中断处理函数,等待下一个扫描码进入*/121 if (scancode == 0xe0) {122 ext_scancode = true;123 return;124 }125 126 /*如果赏赐是以0xe0开头的,将扫描码合并*/127 if (ext_scancode) {128 scancode = ((0xe00) | scancode);129 ext_scancode = false;130 }131 132 break_code = ((scancode & 0x0080) != 0);133 if (break_code) {134 uint16_t make_code = (scancode &= 0xff7f); //多字节不处理135 if(make_code == ctrl_l_make || make_code == ctrl_r_make) {136 ctrl_status = false;137 } 138 else if (make_code == shift_l_make || make_code == shift_r_make) {139 shift_status = false;140 }141 else if (make_code == alt_l_make || make_code == alt_r_make) {142 alt_status = false;143 }144 return;145 }146 else if((scancode > 0x00 && scancode < 0x3b) || (scancode == alt_r_make) || (scancode == ctrl_r_make)) {147 bool shift = false; //先默认设置成false148 if ((scancode < 0x0e) || (scancode == 0x29) || (scancode == 0x1a) || \149 (scancode == 0x1b) || (scancode == 0x2b) || (scancode == 0x27) || \150 (scancode == 0x28) || (scancode == 0x33) || (scancode == 0x34) || \151 (scancode == 0x35))152 {153 if (shift_down_last) {154 shift = true;155 } 156 } else {157 if (shift_down_last && caps_lock_last) {158 shift = false; //效果确实是这样子的 我试了一下159 } 160 else if(shift_down_last || caps_lock_last) {161 shift = true; //其中任意一个都是大写的作用162 } 163 else shift = false;164 }165 166 uint8_t index = (scancode & 0x00ff);167 char cur_char = keymap[index][shift];168 169 if (cur_char) {170 if (!ioq_full(&kbd_buf)) {171 ioq_putchar(&kbd_buf, cur_char);172 }173 return;174 }175 176 if(scancode == ctrl_l_make || scancode == ctrl_r_make) 177 ctrl_status = true;178 else if(scancode == shift_l_make || scancode == shift_r_make)179 shift_status = true;180 else if(scancode == alt_l_make || scancode == alt_r_make)181 alt_status = true;182 else if(scancode == caps_lock_make)183 caps_lock_status = !caps_lock_status;184 else put_str("unknown key\n");185 }186 return;187 }188 189 190 /*键盘初始化*/191 void keyboard_init(void)192 {193 put_str("keyboard init start\n");194 ioqueue_init(&kbd_buf);195 register_handler(0x21, intr_keyboard_handler);196 put_str("keyboard init done\n");197 } 
本回到此结束,预知后事如何,请看下回分解。