x64dbg 是一款开源的应用层反汇编调试器,旨在对没有源代码的可执行文件进行恶意软件分析和逆向工程,同时 x64dbg 还允许用户开发插件来扩展功能,插件开发环境的配置非常简单,如下将简单介绍x64dbg是如何配置开发环境以及如何开发插件的。
默认情况下当你下载好x64dbg时,在pluginsdk目录下都会包含lib库,这个库可以直接引用到项目内的。

插件库的引入也很简单,在vs中只需要配置include引用,以及lib库位置即可,x64dbglib库的配置异常简单。

引入后,我们去官方下载好插件模板文件:https://github.com/x64dbg/PluginTemplate
此处为了开发方便,我做了精简化,你可以直接使用我的方法来新建文件,建出来的文件只有两个非常简洁。
首先在头文件部分新建一个pluginmain.h 并增加PLUGIN_NAME替换成自己项目的名字。
#pragma once// Plugin information#define PLUGIN_NAME "LySharkBlog"#define PLUGIN_VERSION 1#include "pluginsdk/bridgemain.h"#include "pluginsdk/_plugins.h"#include "pluginsdk/_scriptapi_argument.h"#include "pluginsdk/_scriptapi_assembler.h"#include "pluginsdk/_scriptapi_bookmark.h"#include "pluginsdk/_scriptapi_comment.h"#include "pluginsdk/_scriptapi_debug.h"#include "pluginsdk/_scriptapi_flag.h"#include "pluginsdk/_scriptapi_function.h"#include "pluginsdk/_scriptapi_gui.h"#include "pluginsdk/_scriptapi_label.h"#include "pluginsdk/_scriptapi_memory.h"#include "pluginsdk/_scriptapi_misc.h"#include "pluginsdk/_scriptapi_module.h"#include "pluginsdk/_scriptapi_pattern.h"#include "pluginsdk/_scriptapi_register.h"#include "pluginsdk/_scriptapi_stack.h"#include "pluginsdk/_scriptapi_symbol.h"#include "pluginsdk/DeviceNameResolver/DeviceNameResolver.h"#include "pluginsdk/jansson/jansson.h"#include "pluginsdk/lz4/lz4file.h"#include "pluginsdk/TitanEngine/TitanEngine.h"#include "pluginsdk/XEDParse/XEDParse.h"#ifdef _WIN64#pragma comment(lib, "pluginsdk/x64dbg.lib")#pragma comment(lib, "pluginsdk/x64bridge.lib")#pragma comment(lib, "pluginsdk/DeviceNameResolver/DeviceNameResolver_x64.lib")#pragma comment(lib, "pluginsdk/jansson/jansson_x64.lib")#pragma comment(lib, "pluginsdk/lz4/lz4_x64.lib")#pragma comment(lib, "pluginsdk/TitanEngine/TitanEngine_x64.lib")#pragma comment(lib, "pluginsdk/XEDParse/XEDParse_x64.lib")#else#pragma comment(lib, "pluginsdk/x32dbg.lib")#pragma comment(lib, "pluginsdk/x32bridge.lib")#pragma comment(lib, "pluginsdk/DeviceNameResolver/DeviceNameResolver_x86.lib")#pragma comment(lib, "pluginsdk/jansson/jansson_x86.lib")#pragma comment(lib, "pluginsdk/lz4/lz4_x86.lib")#pragma comment(lib, "pluginsdk/TitanEngine/TitanEngine_x86.lib")#pragma comment(lib, "pluginsdk/XEDParse/XEDParse_x86.lib")#endif //_WIN64#define Cmd(x) DbgCmdExecDirect(x)#define Eval(x) DbgValFromString(x)#define dprintf(x, ...) _plugin_logprintf("[" PLUGIN_NAME "] " x, __VA_ARGS__)#define dputs(x) _plugin_logprintf("[" PLUGIN_NAME "] %s\n", x)#define PLUG_EXPORT extern "C" __declspec(dllexport)//superglobal variablesextern int pluginHandle;extern HWND hwndDlg;extern int hMenu;extern int hMenuDisasm;extern int hMenuDump;extern int hMenuStack;//functionsbool pluginInit(PLUG_INITSTRUCT* initStruct);void pluginStop();void pluginSetup();其次新建一个实现文件pluginmain.cpp并写入以下代码,多数情况下我为了方便调试会使用这段代码,当我们点击菜单时会触发菜单功能,以此可以快速测试特定函数是否正常。
#include "pluginmain.h"#include <Windows.h>#include <process.h>int pluginHandle;HWND hwndDlg;int hMenu;int hMenuDisasm;int hMenuDump;int hMenuStack;// 导出函数extern "C" __declspec(dllexport) void CBMENUENTRY(CBTYPE cbType, PLUG_CB_MENUENTRY* info);extern "C" __declspec(dllexport) void plugsetup(PLUG_SETUPSTRUCT* setupStruct);extern "C" __declspec(dllexport) bool pluginit(PLUG_INITSTRUCT* initStruct);// 在这里初始化插件数据。bool pluginInit(PLUG_INITSTRUCT* initStruct){ // 返回false以取消加载插件。 return true;}// 在此处取消初始化插件数据。void pluginStop(){}// 在这里做GUI/菜单相关的事情。void pluginSetup(){}// 菜单被点击回调void CBMENUENTRY(CBTYPE cbType, PLUG_CB_MENUENTRY* info){ // 此菜单用于实现功能,并测试 for (int x = 0; x < 100; x++) { _plugin_logprint("hello lyshark"); }}PLUG_EXPORT bool pluginit(PLUG_INITSTRUCT* initStruct){ initStruct->pluginVersion = PLUGIN_VERSION; initStruct->sdkVersion = PLUG_SDKVERSION; strncpy_s(initStruct->pluginName, PLUGIN_NAME, _TRUNCATE); pluginHandle = initStruct->pluginHandle; // 插件初始化 initStruct->sdkVersion = PLUG_SDKVERSION; initStruct->pluginVersion = 1; const char *name = "CheckME -->"; memset(initStruct->pluginName, 0, 128); memcpy(initStruct->pluginName, name, strlen(name)); return pluginInit(initStruct);}PLUG_EXPORT bool plugstop(){ pluginStop(); return true;}PLUG_EXPORT void plugsetup(PLUG_SETUPSTRUCT* setupStruct){ hwndDlg = setupStruct->hwndDlg; hMenu = setupStruct->hMenu; hMenuDisasm = setupStruct->hMenuDisasm; hMenuDump = setupStruct->hMenuDump; hMenuStack = setupStruct->hMenuStack; // 增加二级菜单 char sub_menu[] = { "PowerBy LyShark" }; _plugin_menuaddentry(setupStruct->hMenu, 2, sub_menu); pluginSetup();}编译这段代码,然后我们将其放入到x64dbg目录下的plugins目录,然后运行程序,点击checkme即可测试我们的功能了。
